Technical-Animation-cadd151

Monday, October 31, 2005

successful palm tree





Mr. Self has created a palm tree for his desert island using the
tutorial "Palm Tree Tutotial for 3D studio max".

Tuesday, October 25, 2005

Lane's Rolling Chassis

This is a work in progress, but a very good beginning. Mr. Lane has made creative use of the Lofting function of 3DS max.


Hirsch Explores Chapter Seven



Sunday, October 23, 2005

Lee's very creative answer to LAB#2

CALLING ALL CADD151 STUDENTS

This blogger site is yours.
get involved.
read it.
Leave Comments.
Check out the Links to
TURBO SQUID, 3Dkingdom, 3D-Cafe and more.
Add your own links.

FLY THROUGH CAMERA or Race Car P.O.V.

1. create a constraint path (A.K.A. line or circle)

2.Then create 2 objects 1 box and 1 sphere.

3. Attach the 2 objects to the constraint path.

4. Adjust them separately so they follow one another at a slight distance.

5. Now Create a Target-Camera.


6. With the “camera” portion of the target camera selected choose "Select and Link".

Open the "select by name" menu.

Select "Box"(the following object) & click "Link"

7. Now select the Target portion or “Camera01.Target". With the target selected choose "Select and Link". Open the "select by name" menu.

Select "Sphere" (the lead object) click "link".

You may need to adjust the camera & target's positions so they occupy the same locations as their parent objects (box and sphere).

8. NOW, select the parent objects (the ones actually attached to the constraint path, sphere and box)


9. Right click and choose "Hide Selection" from the Quad Menu.

The box and sphere objects are now invisible.

Now, the camera will follow the path and automatically look where its going all of the time.

If you have problems getting this to work or questions leave a comment about it here.

Saturday, October 22, 2005

Final Project Requirements

CAD 151 Fall 2005
Final Project
Due December 10th
300 points / 30% of your total grade

Your final project represents at least four weeks of work on an original idea demonstrating several key skills and concepts learned during the semester. You will propose the concept and present it to me at mid-term (October 15th) In the form of a storyboard. This first storyboard represents a work in progress, it is understood that not all problems will be worked out at this point. The Final Project is Due December 10th 2005. At the time that the final project is due you are required to turn in a written list of all the elements listed below, describing where they can be found in your finished animation, this can be supported by a final storyboard if you wish.

Key Skills to be included:

Chapter 2: Include at least one original object of your design that is
A primitive object that you have transformed into and editable mesh and altered by moving or scaling its vertices as you did on page 64. You can also include a Boolean object and claim this as your chapter 2 elements.

Chapter 3: One LOFTED object or one LATHED object. You need not include both but you must have an object in your scene that represents a function that you learned in chapter 3.

Chapter 4: OPTIONAL (not required)

Chapter 5: Apply a material to at least one object in your scene. Give a short explanation of what skills from chapter 5 this object represents.

Chapter 6: Include at least 2 different kinds of lights in your scene.
Make adjustments to the light parameters as in chapter 6.
Create and set up at least one camera.

Animation:
A basic path-constraint animation of your camera will do.
You may use a circle as the path constraint and aim the cameras target at the center of the scene or you may create a complex path for the camera so that it flies through the scene. Which ever you choose your flying camera animation must clearly show all the features
listed above.

Note: look over project 3 in chapter 7 of the book for an example of a possible project, but remember, this is your project, be as original as you can.