Technical-Animation-cadd151

Saturday, November 05, 2005

Constrain the Constraint ~ By: Garrett








I am writing this short entry to show the solution to a problem that I had making my constraint path. I wanted to do an aerial approach to an island, into a radius, and then into a landing.
I started by installing a circle, but come to find out you can’t break a circle. So then I used a helix which has a beginning and an end. I positioned one end at the top of the flight and the other at the end. Not paying attention to the beginning and the end of the helix I applied an object and played it. Guess what happened, the object went the wrong way on the constraint path. I forgot to put the beginning of the helix at the top of the flight and the end at the bottom. So I had to flip the helix to achieve the result I was looking for.

I then cloned the constraint path so I could have two objects, one chasing the other. This would give the effect of the camera looking at the island as it flies over it. Now I had to adjust the constraint path the object was on so the camera would look toward the center of the island.



Adjusting the speed of the camera and the object correct I had to go into the mini curve editor menu and adjust the frames. I also had to adjust the distance between the time line of the camera and the time line of the object. I was also able to adjust the frames and the speed in the Time Configuration dialog box.




Now its time for me to move onto the attaching of the camera and adding some lights.






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