Technical-Animation-cadd151

Saturday, November 05, 2005

Skull Rim By BSW


This custom object was initially created in AutoCAD for precision. Each set of openings(ie: Eyes, nose, teeth) for the skull faces is a separate layer that was extruded and the subtracted from a cylinder as a Boolean.



finally a sphere was used to create the curve in the face of the rim.
I added a 3 point lighting rig to cast a nice shadow for this shot.

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