Technical-Animation-cadd151

Friday, December 16, 2005

Sunday drive chapter lessons

Just in case you can't actually see the streetlight clearly in my previous scenes, I wanted to show how I used what we learned in earlier chapters (and to count towards my final, lol). The above scence is a shot of the top of the streetlight. Once I made the streetlight, I applied and editable mesh and accidentally pulled vertices in the wrong direction. I thought it looked pretty cool, so I left it.
Above is the base of the steetlight, where I used the lathe modifier to comeplete the wrap around. I also lofted the pole part of the street light. Once I was done with the base and the pole, I used the boolean function to join them together.
Above is the shade and bulp section of the streetlight. I also used the loathe modifier on the shade and took a sphere and stretched and pulled on its vertices (by applying an editable mesh) until it resembled what I thought looked like a bulb.

I hope that looking at my completed scene animation, you can pick out where and how I used other chapters.

I am pretty sure you asking "why do I care what he does for his final?" Well, I thought instead of writing all this out in class tomorrow to hand to bill as my final, I thought I might as well do it all here.


Sunday drive update

Just wanted to come back and show my updates to my scene. As you can see I found the fix to my previously stated background issue. I was trying to apply the background from the wrong place. Bill clued me in as to where I need to go to apply the bitmap image.

Here is the scene where the garage door is opening. I added a street light in order to include some of the lessons we learned in earlier chapters.

Thursday, December 15, 2005

Sunday Drive (Terrance Gaines' Final)

Hello All, I guess it's better late than never, so I decided to post my work so far. I pretty much have what I am gonna use for my final. I discovered that I can use Autodesk Viz and perform the same tasks that the class is doing with 3ds Max. It was scary to discover how similar the two applications are (layout, function, etc.) I am pretty sure there are some extras within 3ds max that Autodesk Viz doesn't have, but everything we learned in class with 3ds Max can be used in Autodesk Viz. And plus, I am from the AutoCAD world, so working with Autodesk Viz worked for me. As a result of this discovery, I was able to work on my project at work and at home during this last week. I feel much better as well, because I was able to develop a much nicer product during my free time versus being "under the gun" at school. Here are some pics of my work so far. Theabove pic is from the first frame of my animation.
My original idea, was to have a car just pull straight up to a house, and garage door open. Nothing special - no background, no scenery...nothing. The more I worked, the more I learned and found out what I could and could not do, the bigger my project grew. The second pic is of the camera stationed in front of my modeled house with the car in view. In my animation, the car drives down the street as the camera pans to the house.

This next scence (shown above) was the hardest. I had to figure out how to get the car to turn into the driveway. I used the software's help engine (the book doesn't even touch animation at all), and found out how to use the keys to set the car's x,y, and z location AS WELL AS the car's rotation. I played around with it until I got my results. In the following frames, the car pulls into the garage and the garage door closes.

The ONLY problem I am having is I can't figure out how to get a sky background onto my tube (shown in blue in the scenes). I have applied a UV map to the tube, and selected my background in the material editor, but it won't let me apply the material to the selection. That option is grayed out in the editor. I know it is something easy I am missing. Once I figure that out, I will be ready to render the animation, and my project will be done. If anyone knows what I am doing wrong, PLEASE email me at tgaines@jhu.edu




Saturday, December 10, 2005

More shots from the Island: by Garrett





Here are more pics of my island project.

3 Renders


VRay Render
Downloaded from
http://www.chaosgroup.com/


Mental Ray Render


Default Scanline Render

Sunday, December 04, 2005

Topaz Pendant - BSW















Here is my contribution from chapter 7.
This was a very neat project.

Saturday, December 03, 2005

Brain Z's Football Flight thru Time&Space

Executive Office Reception Area - BSW















This is a photo of the existing Executive office recetion desk.
This built-in piece will be removed to add a modular piece, to provide a better view from the boardroom.















This is a rendering of the planned space.
The quarter round design allows for incresed visability of the receptionist.