Technical-Animation-cadd151

Wednesday, October 04, 2006

Final Project Due December 9th 30% of Grade

CAD 151 Fall 2006

Final Project

Due 9 December 2006

300 points / 30% of your total grade

Your final project represents at least four weeks of work on an original idea demonstrating several key skills & concepts learned during the semester. You will propose the concept and present it to me (or Jon) at mid-term (October 14th) In the form of a StoryBoard. This first storyboard represents a work in progress, it is understood that not all problems will be worked out at this point. The Final Project is Due December 9th 2006. At the time that the final project is due you are required to turn in a written list of all the elements listed below describing
where they can be found in your finished animation, this can be supported by a final storyboard if you wish.
(Put this list in a ‘Word’, ‘Notepad’ or ‘Word pad’ document and place this document in a file folder with the 3DS7 file and an AVI or QuickTime file of your final project.),

Key Skills to be included:

Chapter 2: Include at least one original object of your design
that is A primitive object that you have transformed into and
editable mesh and altered by moving or scaling its vertices as
you did on page 64. You can also include a Boolean object and
claim this as your chapter 2 elements.

Chapter 3: One LOFTED object or one LATHED object. You need not include both but you must have an object in your scene that represents a function that you learned in chapter 3.

Till’s Animation Book Chapter 2: Describe in writing, how you used the Dope Sheet and Curve Editor when animating you project. Put this in a ‘Word’, ‘Notepad’ or ‘Word pad’ document and place this document in a file folder with the 3DS7 file and an AVI or QuickTime file of your final project. You may also use chapter 5 of the 3D ANIMATION .

Chapter 5: Apply a material to at least one object in your scene. Give a short explanation of what skills from chapter 5 this object represents.

Chapter 6: Include at least 2 different kinds of lights in your
scene. Make adjustments to the light parameters as in chapter 6.
Create and set up at least one camera.

Animation: In addition to the work from
Till’s Animation Book Chapter 2,
a basic path-constraint animation of your camera is require.
You may use a circle as the path constraint and aim the cameras target at the center of the scene or you may create a complex path for the camera so that it flies through the scene.
Whichever camera animation you choose,
your flying camera animation must clearly show all the features listed above.

Note: look at project 3 in chapter 7 of the 3D MODELING book &
chapter 5 of the 3D ANIMATION book for an example of a
possible project, but remember, this is your project,
be as original as you can.

1 Comments:

  • You can create it in any manner, paper, digital, etc.

    If you do a digital storyboard it might be best to print out a
    copy so that we can discuss it and, if needed, mark it up for suggested changes.

    It's kindah like those "Chalk Talk" sessions you see during football games
    with Xs and Arrows.

    By Blogger Art-Science-Education, at 10/05/2006 12:05 PM  

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