Technical-Animation-cadd151

Saturday, May 17, 2008

Ice Time

My animation is of a hockey puck being dribbled down the ice from the view of ice level. It takes place in what would look like a neighborhood ice rink. I used the Vertex sub-object level to manipulate the line that was used as the path of the puck to give it the back and forth motion. The glass "panes" above boards are vertical planes with the "Soap Bubble" effect from the Material Library applied to it. A omni light above lights up the rink.

Keep it simple!

When first planning my project, I had big ideas for all these objects that I wanted to create and how I was going to animate it. I wanted to go the whole (not just 9, but) 50 yards! So, after getting deep into my project I began to realize that I had waaayyyy too much going on at the same time. Instead of making my animation "action-packed"; I ended up making it cluttered and too busy. My objects didn't have much room to move around the way I had imagined it, and there was no way anyone would have been able to capture the essence of my animation with 70 billion things moving, flying, and bouncing at once. So, I decided to simplify my animations and get rid of some objects. And my project turned out wonderful. Therefore, the moral of the story is........................... keep it simple, it will still turn out great!

Saturday, May 10, 2008

building an airport


This is a great birds eye view that you don't get to see to often. Unless of course your employed as a gound worker at a airport. As you approach the runway you begin to feel and see the taxi lights which cast a deep blue glow. In the distance you also see the fuel farm as well as the water tower and control tower. The textures were imported with combination of bitmap to help with realism with a surealistic computer game look.

Creating Bowling Animation



I've just created a simple version of a bowling ball going down a bowling lane and hitting pins. Each pin was individually animated giving the pins a realistic and as close to the best looks of physics possible. Though frame by frame animation wasn't to difficult it can become slightly complicated when moving ten pins in uniform movements. This was to insure the fact that my pins looked realistic and that the ball look like it was actually hitting them. The hardest part of this animation was the fact that it took tedious and detailed key framing to get an accurate depiction of bowling. I've also added omni lighting to give everything a cool glowing effect and shadowing effect. All in all its a fun animation to create and watch.

Having too much detail can hurt your final project!


I learned that even in the beginning of your final project, that you do not know that things don't always quite go as you plan. Having too much detail can hurt your final result. Due to having too much detail in the flowers of my final project, I could not get the final result I had anticipated. The computer would crash and the program ran awfully slow. Having too many vectors into your file can result in a less than perfect result of your final project.

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